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It can also be triggered if any uvs have a value of exactly 1, since that wraps to 0. But, when i import fbx (or obj) in ue4.8 from sketchup How to export a model from sketchup pro in ue4

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I always error “object has wrapping uvs”, as well as the walls and floor with some transparent sides I've searched all over google and only found fixes for ue4.xx,. 导入FBX文件后,模型丢失部分的材质和纹理,重新构建后提示对象有重叠的UVs,请问该怎么解决啊?求教,谢谢!

A tutorial on how to fix the annoying lightmap uv overlap error from beginning to end.

I can't build my scene because 'object' has wrapping uvs (luckily it's just copy/pasted a bunch so if i fix one i fix them all)

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